The Escapist has a collection of
articles addressing religion in games this week. One in particular caught my eye:
Robbing Gods, in which
Will Hindmarch examines the role of religion (churches, faith, dogma etc) and Religion (as a theme) in the Thief games.
It's an interesting - if regretably short - read that covers how Looking Glass use the little details of the series' factions (Hammerites, Pagans and Keepers) to suggest a wider world and involve the player emotionally and intellectually in it.
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