Tuesday, 26 May 2009

Demos: You're Doing It Wrong

Shamus Young has a new article up at The Escapist on what developers are doing wrong with their demos. I'm not familiar with the Resident Evil 5 demo myself but its apparent failings and Young's thoughts on how demos should work apply to any platform.

It makes for interesting reading (hence why I'm mentioning it here)  and the comments are filled with peoples memories of the best and worst examples of game demos. My personal favourites were Half-Life: Uplink, which gave players a whole new handful of levels to play with, and FEAR which rejugged the first level into something different and fresh.

Your Demo Sucks - Read away.

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