Gamasutra has an interview with two of the people working on BioShock 2 at 2K Marin - Executive Producer Alyssa Finley who worked on the previous game and newcomer, but Lead Designer, Zak McClendon.
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It is interesting, expansive and above all long. The discuss building the team, player's choice, variety of plasmids and tactics, the quantity of bees we can expect and that dredded 'I'-word... immersion.
Anyhoooo... go read.
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