Gamasutra has an interview with two of the people working on BioShock 2 at 2K Marin - Executive Producer Alyssa Finley who worked on the previous game and newcomer, but Lead Designer, Zak McClendon.
It is interesting, expansive and above all long. The discuss building the team, player's choice, variety of plasmids and tactics, the quantity of bees we can expect and that dredded 'I'-word... immersion.
Anyhoooo... go read.
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