Showing posts with label absence. Show all posts
Showing posts with label absence. Show all posts

Monday, 27 September 2010

Where Has He Gone Again?

Yeah, so after the amazing success of my (shamelessly linked to everywhere) Amnesia review, I went suddenly silent. With no explanation. Again. Sorry about that.

This is/was not, however, another case of me abandoning Keys Akimbo, merely that I didn't have internet access for a while as I've returned to university and it took a while to get my internet sorted at my new place.

Rest assured there will be more Projects posts and more reviews very shortly. Like, tonight. I don't know what it will be, but there will be something! *Dramatic fist shake*

Thursday, 12 August 2010

Lazarus From The Pitt (And DC)

I'm not even going to look at when my last post was. I've begun a few posts since then, languishing abandoned in some digital vault never to be looked at again.

Speaking of vaults, guess what's been taking up my entertainment schedule for the past many weeks. Yup, Fallout 3, which I've played through in its entirety at least three times now for various reasons within the past couple of months. Let's count them: Retail; retail with no fast-travel; Steam GOTY; Steam GOTY with Fallout Script-Extender enabled... yeah, so that's four. Steam informs me I've played in the irradiated sandbox for almost 100 hours in what can't be longer than three weeks and frankly that can't be healthy. If someone held a Geiger counter to my hands, I fear it would explode with the strain. When Fallout: New Vegas comes out, well, I'm just plain screwed.

I have been thinking about why I enjoy this game so much, why I have spent so many long days and hours and weeks on it to the exclusion of actually doing something productive (which I'll come to later) and I have decided it is because of this: Fallout 3 is my ideal MMO.

A vast open world to explore? Things to collect? Vast range of clothing items and weapons to choose from? Quests by the bucket to complete, or not, at your leisure? A colourful and clearly imagined setting and history? All present and correct. And the best part of it? No other people to spoil it for me.

Anyhow, I could go into this in ridiculous detail but I'm sure you either already know what I'm going to say and think it obvious, know what I'm going to say and think me a fool or don't know what I'm going to say and don't care in any case.

What I am trying to say is I have FINALLY kicked myself into gear (second, perhaps, or bicycle fifth - I don't have a driving license). In preparation for a life and career of games design, and more immediately an internship in the 2011/12 academic year, I will make one significant accomplishment in games design-related projects every day.

And, messily tying the two topics together, my first project will be a location mod for Fallout 3. Starting tomorrow I will work my way around the GECK and arrange a series of rooms and corridors then add mechanic-based items like doors, computers and locks, following with NPCs and such... and so on and so forth. Maybe you'll be interested to read along as I keep this blog updated with my notes and thoughts on my progress and difficulties.

So, I'll see you tomorrow. Night.

Tuesday, 8 December 2009

I'm A Bad Man (An Apology)



It's true, I'm awful. Unprofessional, undependable, un...  uh, unbelievable and unhygienic.

So yes, I've not posted since *cough* 27th October (my, has it been that long?) and I never did deliver that The Void review I promised, nor written reviews for the games I've played since then such as Dragon Age and Batman: Arkham Asylum, nor have I even so much as posted links to interesting articles written by much wiser and older men and women than I.

Yet, to my eternal disbelief, StatCounter kindly informs me that some of you have actually been checking this site even up to today. For that I say "Thank you, thank you for your faith and interest good Sirs and Madams" and add "Why?!"