Rooms and portals w/o statics |
Anyway, what I have done is optimised Level 1 as best I can. This involves applying room makers to each room and corridor and connecting these blue cubes with portal markers, which are the grey rectangles in the graphic to the left. These markers tell the engine what to render at any given time, so only what is near the player is rendered, thus increasing the frame rate.
Rooms and portals w/ statics |
Oh and there were a few little fixes including getting a working world map marker.
Right, tomorrow is a start on Level 2. Unless maybe it's time to start on a new project... no, definitely got to get this mod finished.
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